Based in Burbank, CA
February 5th, 2015
Apple App Store (iPhone and iPad)
Website / Demo:
Nobody Said It Was Easy is a tough-as-nails 2 button action/puzzle-platformer designed specifically for touchscreens. 100 levels, new mechanics in every world, and a catch: you can only turn around by hitting a wall.
App Store description: Run. Jump. Hit walls to turn around. Get to the flagpole in all 100 levels while collecting as many stars as you can. Sounds simple, right? Just remember: nobody said it was easy.
"Nobody said it was this clever, either." Read full 148apps review
"Beautifully simplistic, yet sadistically difficult." Read full Gamezebo review
"Leads with an honest smile and an even more honest middle-finger, but a bad game it is not." Read full Gaming Illustrated review
"Unique puzzles in its tooth-grindingly difficult single screen levels" - Pocket Gamer
"A great little minimalist incarnation of masochistically difficult platforming" - IndieCade Juror
"You will die so many times you will forget the meaning of life." - Read full AppGamer review
It started with a question. What would the world's fastest, simplest platformer look like? I began prototyping speedy controls and low-res graphics, and quickly hit upon the mechanic of running into walls to turn around as a way to limit the touchscreen controls to 2 inputs, making them accessible and unobtrusive. I strove to create tiny, one-room challenges that communicate clearly and feel fair and beatable, but require effort from the player to overcome.
- Super simple touch controls
- Infinite lives (no Game Overs)
- Spikes, monsters, gravity flippers, clones, icicles, evil snowmen, & more
- Mix of action & puzzle-solving
- 100 levels
- 300 challenging stars to collect
- Hours of challenge
- Super simple graphics
- Maddening, hilarious silent film piano soundtrack
- Game Center leaderboards
- Share your star count on Twitter